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Martin Stig Andersen

Sound designer of the games Limbo and Inside
In conversation with Jean Martin, 18 Nov 2015 in Brighton
  • Personal website
  • Interview by Designing Sound with Andersen about the game Limbo
  • Andersen, M.S. "Electroacoustic Sound and Audiovisual Structure in Film" (2010),  Essay on his work for the film Rocketman (2007 D: Jacob Ballinger),  in: eContact! Vol. 12.4 (Aug 2010) The electronic journal of electroacoustics. Published by the Canadian Electroacoustic Community since 1997.
  • A new interview Andersen on Games website Gamasutra: Audio Design Deep Dive: Scoring Wolfenstein II with the Baschet sonic sculptures (6 Nov 2017)
Apologies for the reduced sound quality!
KEYWORDS:
Background in instrumental music and composition / studied electroacoustic music with Denis Smalley in London / gets involved in sound design for audiovisual projects / sound design as music / sound design with musical functions / continuum between music and sound design / organised sound for games (Limbo, Inside) / interactive, non-linear sound organisation / Electroacoustic and acousmatic music has its own world / collaboration with game creators at script level / attitude: a sound designer has to be pro-active / film and games creators can learn from each other / silence missing in games / How to get away from FPS games towards more experimental approaches / constant field recording of environmental sound and soundscapes / "worldizing" scenarios / importance of sound diffusion and spatialisation / Martin prefers stereo in Inside / listening to acousmatic music from UK and France / the sophistication of musical listening
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